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Showing posts with label Windows 7. Show all posts
Showing posts with label Windows 7. Show all posts

The Windows 7 Troubleshooting Platform

The Windows 7 Troubleshooting Platform - Windows Vista could have used this level of advanced troubleshooting. Microsoft has kicked the troubleshooting capabilities of Windows to the next level with the introduction of Windows 7. And as early as Windows 7 pre-Beta Milestone 3 Build 6801, the Redmond company is offering a taste of the full capabilities of the operating system, capabilities that could have been life savers for Windows Vista users when the RTM build initially hit the shelves. According to the software giant, Windows 7 comes to the table with a comprehensive and extensible Troubleshooting Platform capable of identifying and resolving a wide array of problems on its own.

This mainly because the platform has a PowerShell-based mechanism at its core. Microsoft indicated that the platform was in fact a collection of components. The troubleshooting package, engine, and wizard all combine in order to deal with potential problems that the end users might come across.

"The troubleshooting pack is a collection of PowerShell scripts and relevant metadata. The troubleshooting engine launches a PowerShell runtime to execute a troubleshooting pack, and exposes a set of interfaces to control troubleshooting pack execution," Microsoft revealed. "The troubleshooting wizard provides a consistent experience across troubleshooting packs, communicating with the troubleshooting engine to troubleshoot and resolve problems that are specified in a troubleshooting pack."

As you can very well see from the image on the left, the Troubleshooting Platform is designed to deal with a range of issues spanning from the programs running on top of Windows 7 to those affecting devices, networking, printing, display, sound, performance and the Windows operating system itself.

"The Troubleshooting Platform seamlessly integrates with the Windows 7 PC Solution Center, enabling other applications to execute diagnostics in a similar manner as part of their PC management regimen. The Troubleshooting Platform is configurable by IT professionals through Group Policy for use within the enterprise, and a Windows Troubleshooting Toolkit that allows developers to author troubleshooting packs is also available," Microsoft added.
Source: http://akupunyasitus.blogspot.com/

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Windows 7 Pre-Beta Build 6801 Leaked and Available for Download

Windows 7 Pre-Beta Build 6801 Leaked and Available for Download - Via torrent websites. The past week, Microsoft delivered the first consistent taste of Windows 7, offering the pre-beta bits of the operating system at the Professional Developers Conference. On October 28, developers attending the event got their hands on a 160 GB drive pre-loaded with various goodies including Windows 7 Build 6801 in both 32-bit and 64-bit flavors. Subsequently, as it was the case with previous beta or final releases of Windows, the pre-beta bits for Windows 7 Build 6801 were leaked and made available for download via torrent websites.

Steven Sinofsky, Senior Vice President, Windows and Windows Live Engineering Group, managed to keep Windows 7 under a translucent veil throughout the development process ahead of PDC2008. However, the conference focused on Windows 7 made the successor of Windows Vista as transparent as possible, as well as “free for all” users with a BitTorrent client. All major torrent hotspots are currently offering downloads of Windows 7 pre-beta build 6801, advertised as untouched.

The pair of Windows 7 pre-beta releases on the original 160 GB drive are: Windows 7 32-bit - 6801.0.080913-2030_Client_en-us_ULTIMATE-ULTIMATE_GB1CFRE_EN_DVD.iso and Windows 7 64-bit - 6801.0.080913-2030_Client_en-us_ULTIMATE-ULTIMATE_GB1CXFRE_EN_DVD.iso. With the pre-beta bits of the next iteration of Windows available outside of Redmond, the software giant promised that the fully fledged Beta of Windows 7 would be delivered early in 2009.

“Windows 7 will offer improved navigation, a new taskbar and a streamlined UI so that common tasks done in Windows are done easier and more quickly. You will be able to share data to all your PCs and devices in your home network or at work. With Windows 7 + Windows Live, you will be able to stay connected to the people that matter to you, and with Internet Explorer 8 you will get a faster, safer, more productive Web experience,” revealed Mike Nash, Corporate Vice President, Windows Product Management.
Source: http://akupunyasitus.blogspot.com/

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Windows 7 Direct3D 11 Features

Windows 7 Direct3D 11 Features - A taste of DirectX 11 is already available for download. As of November 2008, Microsoft is delivering the first taste of DirectX 11 for Windows 7 for download. A release aimed at developers, The November 2008 DirectX Software Development Kit, brings to the table the successor of Direct3D 10.1, namely Direct3D 11. In the SDK package, the Redmond company is offering a technical preview of Direct3D 11, but also the adjacent components and tools. Backwards compatible, content developed for Direct3D 11 hardware will also be compatible with earlier products supporting Direct3D 10 and 10.1 (in Vista SP1). Via the Windows 7 Developer Guide, Microsoft provides an insight into the new features made available by Direct3D 11.

“Geometry and high-order surfaces can now be tessellated to support scalable, dynamic content in patch and subdivision surface representations. To make good use of the parallel processing power available from multiple CPU cores, multithreading increases the number of potential rendering calls per frame by distributing the application, runtime, and driver calls across multiple cores. In addition, resource creation and management has been optimized for multithreaded use, enabling more efficient dynamic texture management for streaming,” Microsoft revealed.

According to the Redmond company, version 11 is designed to deliver an evolution of the functionality of the Direct3D 10 pipeline for Windows 7. In this regard, Microsoft has positioned Windows 7 to take advantage of the next generation of GPUs and multi-core processors when it comes down to the way the operating system will handle games and 3D applications. The software giant has indicated that Direct3D 11 in Windows 7 will support: Tessellation; Compute Shaders; Multithreaded Rendering; Dynamic Shader Linkage; Windows Advanced Rasterizer (WARP); Direct3D 10 and Direct3D 11 on Direct3D 9 Hardware (D3D10 Level 9); Runtime Binaries; D3DX11; Completely Updated HLSL and Direct3D Compiler; D3D11 Reference Rasterizer and D3D11 SDK Layers.

“New general-purpose compute shaders have been created for Direct3D 11. Unlike existing shaders, these are extensions to the programmable pipeline that enable your application to do more work completely on the GPU, independent of the CPU. DrawAuto, which was introduced in Direct3D 10, has been extended to interact with a compute shader. Several improvements have been made to the high-level shading language (HLSL), such as a limited form of dynamic linkage in shaders to improve specialization complexity, and object-oriented programming constructs like classes and interfaces,” the company added.

The November 2008 DirectX Software Development Kit is available for download here.
The November 2008 DirectX End-User Runtime Web Installer can be downloaded via this link.
DirectX End-User Runtimes (November 2008) is up for grabs here.
Source: http://akupunyasitus.blogspot.com/

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